Fun: Nobodys for me. They were difficult at first, but once you figure out how to stun them consistently, they take just enough damage to be good for styling.
Disappointing: Furies. They just feel like more restrictive Dreamrunners from DmC, almost always have to use the exact same strategy...
But that's not what happened.
Urizen and the tree showed up at the same time. So it's only logical to assume that Vergil, after splitting, brought the Qlipoth into the human world.
I'd be more inclined to agree if he at least said he was sorry.
I have no doubt he would immediately start doing so the moment he thought he could get more power out of it.
Then why not just do that?
He seemed pretty content to sit on his literal throne and wait for Dante.
An arc implies that Vergil's character has changed. But he's stayed the same since 3.(Stirs up a bunch of **** trying to get power, and only reluctantly takes down something he helped create once it becomes inconvenient.)
Spoilers obviously: Similar to what happened in DMC3, in DMC5 Vergil is directly responsible for destroying a city(ies) full of people. And save for maybe 1 or 2 parts of the shorter cut-scenes, no character is really angry at him about it and Vergil isn't really sorry by the end. (And I've...
Vash brings up a few the same gripes I have now:
All the weapons look good, but they should probably stop with the amount of leaks and reveals. And Capcom should definitely release at least a small demo available to the public so people can get hands on.
So either someone leaks upgrade requirements or we just need to wait for the game to come out.
I'm willing to give them the benefit of the doubt; but I won't be pre ordering just in case.
Not much to critique; it's just a very well done visual alteration mod.
Though If had to name my favorite affects: The purple affect on the scythe attacks and the covered-in-blood look all the enemies have.
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.