Imagine a metroidvania game but in 3D and has a much more grounded level design. There would be less filler compared to an open world like the WItcher 3 while still able to explore since Souls level design is not really linear (With the exception of Dark Souls 3) but it's still "to the point"...
Dark Souls 1's level design with it's interconnecting world would suit more rather than an open world like WItcher 3 or Assassin's Creed. The way firelink shrine, Undead Burg, Undead Parish, Darkroot Garden all interconnected was a masterpiece of level design that From Soft never really...
I see I'm not the only one who got interested on this game :thumbsup:
That synopsis and concept art immediately grabbed my attention. Dontnod are very talented game devs so I have hopes for them execute all this ideas into something really good.
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