I've wanted to address this video at length but it's 20+ minutes so I have a lot to say and I've done this before so I think I'll take in strides and just go down the timeline and spread it out a bit.
Well, first of all claiming that the game isn't for anyone is completely wrong. The game is for fans and for people who liked 4. This game is trying very hard to appeal to everyone with the canon of the original, constant references to DMC1 and its media and the visual cues from DmC. This is a rather huge exaggeration or even sensationalist way to start. I know where he's coming from but it's a bit too... I don't know, it's not inflammatory, it's not like they said it to be negative nor did they say it knowing it was a lie, I think they do believe it when they say it, but I don't agree with the statement, specially the whole 'it's made by corporate robots to sell $8,000 coats.' We know what that looks like and this doesn't look like that. This looks like a more genuine endeavour, even with the microtransactions since, if you know how to do basic math, we can tell it's not that hard to play, progress in and beat the game without them. Plus, for a game that isn't for anyone it's got a lot of hype behind it so there is a definite interested audience. This is something we really won't know until the dust has settled and we've gotten our hands on it, had a chance to analyze it and see if we liked it or it was for us.
I don't think Bayonetta qualifies as indie. I understand that the point is that Bayonetta is the direct competition, specially in terms of quality gameplay and because it was made by not just the series creator but the the original staff. Bayonetta is the product of much more freedom, creative and corporate, than what DMC games have now, which, in some very real ways, are bound to what the fans demand and what corporate dictates. Bayonetta didn't have to have a style system, it didn't have to have a specific characters because the fans wouldn't buy without him/her, and since it started from scratch it didn't have to obey any preexisting canon, which doesn't say much because I agree that if you took DMC1 and compared it to DmC and DMC5 you would never guess it was the same franchise. The thing is, I don't believe that the P* staff would make a game like DMC1. The people who made DMC1 didn't all go to P*. A lot of them went elsewhere, including Shinji Mikami, who obviously gave the game its atmosphere, since it has more in common with REmake's and RE2's than any other game I've seen from Kamiya alone.
Ok, so Itsuno wanted to make DmC2 at first. Why does that equate to him having zero interest in making 5 or being completely dispassionate about making it? 4 was a game that was made with a staff that was burned out on the franchise. They just got off 3 and they put all their blood, sweat and tears into it and they were spent so if you'd said that they didn't want to make 4 I could understand and believe that, but after a 10 year gap and the chance to work on other IPs I think the staff is probably ready for more so the burned out statement doesn't seem to me as true. If we stick to simply mr. Walker and Itsuno-san then I still argue that there is no evidence of disinterest. Even if Itsuno would rather make DmC2 doesn't mean he can't inject that passion in to 5 by making it what he would have out of DmC2. He certainly seems to be having fun making chainsaw motorcycles.
By the way DmC was not a critical failure. Financial yes, but not critical, which is something I've always wanted to address at length but this isn't the time.
(To be continued)