https://www.dualshockers.com/hideki-kamiya-devil-may-cry-5/
You know, I'm all up for some novelty within the series but a line has to be drawn somewhere. His wording is a bit ambiguous, I can't tell if he's talking about how he thinks Capcom will do it or how he would do it. The first part of the tweet seems to point at the latter, the second one at the former.
Nevertheless, reading "realistic, cinematic action game", "like the new God of War" associated with DMC still gets me shivers whatever the case. If that is how he truly imagines a DMC5 made by him, I can't but be all the more thankful that Itsuno is at the helm (or would be, in case he ain't working on it right now). I mean, realism? God of War?
I don't know why he'd wish for it to be like God of War when the strongest point of the series has been the peculiar "chain single moves together", free form combat system - as opposed to dial-a-combo - for years now. As well as the main cutscenes and narrative elements being relegated to begin/end mission and start/end of a boss fight, rather than having constant incursions mid-gameplay, such as walk and talk segments, cutscenes in the middle of a fight and so on.
You know, I'm all up for some novelty within the series but a line has to be drawn somewhere. His wording is a bit ambiguous, I can't tell if he's talking about how he thinks Capcom will do it or how he would do it. The first part of the tweet seems to point at the latter, the second one at the former.
Nevertheless, reading "realistic, cinematic action game", "like the new God of War" associated with DMC still gets me shivers whatever the case. If that is how he truly imagines a DMC5 made by him, I can't but be all the more thankful that Itsuno is at the helm (or would be, in case he ain't working on it right now). I mean, realism? God of War?
I don't know why he'd wish for it to be like God of War when the strongest point of the series has been the peculiar "chain single moves together", free form combat system - as opposed to dial-a-combo - for years now. As well as the main cutscenes and narrative elements being relegated to begin/end mission and start/end of a boss fight, rather than having constant incursions mid-gameplay, such as walk and talk segments, cutscenes in the middle of a fight and so on.